Sunday, February 27, 2022
Story outline
Saturday, February 26, 2022
setting and characters
Now that I have a general idea about my antagonist, I need to start considering the other characters and the setting. For the characters, I already know that I don't think they should be main characters or hold that much importance. Instead, I plan on using them as tools to establish my antagonist. This idea, again, takes some inspiration from the Jaws opening where 2 minor characters die to help set up the antagonist and set the tone for much of the film.
In terms of setting, I of course want something that could fit the tone of a horror film but also something that could fit under the context of the story. The first thing that came to my mind for a potential filming location was regional park.
This is because I the last time I went there it was night time and I felt like the atmosphere felt rather creepy being that no one was around. In particular the gazebos and the bathroom I felt gave off a very eerie feeling and could be utilized in my filming. It is also a rather accessible location for me and one that I am familiar with so it will likely be where my story takes place.
Thursday, February 24, 2022
Antagonist
The antagonist of my story is something that I wanted to figure out first since I planned on centering my entire opening around it. Though I planned on making the antagonist generally hidden throughout the entire duration of the opening, I still wanted there to be small glimpses and hints as to what it may be as well as what it might look like.
For one, I need to consider what kind of horror antagonist I wanted to have. Normally I would go with just a human as the antagonist but given the creative liberty I have being that the antagonist is not fully revealed, I think it would be more interesting as well as scarier if it was a supernatural being.
Next, I wanted to get an idea of what it might look like for the moments where I might want to show some of it during the opening. I wanted to utilize the information I learned about the uncanny valley in my design. Rather than focusing on an entire body design, I instead just made a rough drawing of what I want the face of the monster to look like since I think that's the only part I'm going to show.
This is the sketch I made of the monster that I created in photoshop. I wanted to make it have human features but messed with the proportions so that I could try to create that slight off feeling that could help tap into the uncanny valley.Wednesday, February 23, 2022
Planning out story
- Put large focus on the antagonist rather than the protagonist
- Keep my antagonist mostly hidden for a large portion of the scene.
- Establish the antagonist without having to reveal it completely
- Keep tensions high throughout
- use/ replicate found footage style of film
Sunday, February 20, 2022
Horror film openings
Friday, February 18, 2022
Found footage horror
One of the sub genres of horror that I often felt worked very effectively when done properly was found footage. Without doing any research, the first explanation I could think of as to why this would be is that found footage creates the illusion of realism. This works because actual found footage and things like movies are both watchable media and things you would consume in a similar way.
looking into it further and actually reading about it, I found that essentially, found footage works(when done right)because it deeply immerses the viewer into the story. One film in particular that uses the found footage style very effectively is the 1999 film The Blair Witch Project.
"The Blair Witch project" 1999
A key factor in the success of The Blaire Witch project was their marketing. The marketing campaign was done in a way that would make viewers question whether what they were seeing was a true story or not. This further shows how useful immersion can be in making an effective horror story. Through the use of this found footage style the film was able to create the feeling of being part of the story.
A big advantage when it comes to found footage films is that they are not expensive to make. Due to the fact that its supposed to be filmed by the characters in the story, there's not necessarily any need for impressive camera work or settings. Additionally, this ultimately serves to immerse the viewers even deeper. This could especially be useful to my project as going this route seems to be more achievable for me. Though it is surely possible to make something good with limited resources, doing found footage would be a secure way of doing it while also benefitting from the limitations.
Thursday, February 17, 2022
Look into the Uncanny valley
In my last blog post I took a look into what techniques can be used to make a scene scary. One of the things I found interesting and wanted to look into further was the uncanny valley. After doing some research, what I found was that, in simple terms, the uncanny valley is the strange feeling people get when they look at something that isn't human but is eerily close.
Wednesday, February 16, 2022
What makes something scary?
After some consideration over the last week, I have decided that going the horror route was the way to go. This led me to doing some research to learn more about the genre and what makes certain pieces of media within it more effective than others. I found myself looking on YouTube when I found a video that could be useful to my research. The video was titled "Kairo | anatomy of the scariest scene ever" and it analyzed/broke down a horror scene to see what made it so effective.
https://www.youtube.com/watch?v=HfoU_Z1uVfc
After watching the video, I felt I learned a lot about the different strategies in making something scary and a little about the psychology behind fear. Some of the points I took away from the video are the following-
- creating a vulnerable space for the protagonist
- framing the antagonist as part of the background
- defying the typical conventions of a horror film (no jump scares/jump cuts)
- frightened by sudden sound/ appearance is temporary surprise not fear
- fear is in ambiguity, the unknown, uncanny valley
- lack of sound can be used as effectively as sound
Sunday, February 13, 2022
Week one
Now that we are beginning our portfolio projects, the first thing I've been thinking of is what kind of story I want to create. Even though creating a schedule or plan on how to tackle the whole thing might be a more efficient way of working, I find that it always simplifies the process for me if I have a pretty good idea of what I am trying to make.
I haven't quite settled on a specific genre but I am leaning towards doing something horror related. Recently I have enjoyed watching a lot of horror related content on the internet and have always been fascinated with the ways in which certain media are able to invoke fear into a person. I've also always been interested in how the feeling of being scared can invoke both a positive and negative response. Because of all these reasons, I feel inclined to try and experiment with making a horror story. The only thing that is mostly preventing me from doing so is my uncertainty on how I would approach it. Things like what type of horror I would do, would the antagonist be supernatural or human, what would the setting be, and ultimately how could I make it be genuinely scary.
Wednesday, February 9, 2022
Music marketing post #2
Since I've completed my music marketing project, I feel like I've gained a lot of insight on what its like to work on a longer term project like this one. For one, I realize now how important the beginning stages are in making the rest of the process flow much more quickly and smoothly. The initial brainstorming my group and I did was very useful in giving me a general idea/grasp of what we wanted to do and helped lead a lot of our decisions down the road. The making of the schedule in particular was something I hadn't done before but thought was useful in staying on track.
During the production phase there were some minor hiccups but the beginning stages like the storyboard and schedule really helped make it less complicated. Starting out, I knew that the production process might be very time consuming due to the decision to use animation in a large portion of the music video. I scheduled my work accordingly so that I could finish the video at a steady pace that was in line with the incoming due date. The program used to edit and put together the video, premier pro, was one I had never used before. This caused me a little trouble at first but now since I've put myself through that process I can say that I have a general sense of how to use it (which could prove useful in future projects)
Having finished the presentation, my biggest regret or the main thing I would have done differently would be to have practiced the slides a bit more and worked more on making the slides easier to understand. By this I mean that I feel that the information in the slides could have been better if they had communicated better the ideas we had.
Overall I think this project has taught me a lot about managing my time, planning out my work, and experimenting with new mediums. Typically with most projects, I struggle to stay on time and usually end up having to rush a lot of the work. This time, since I knew it was a big project, scheduling and creating an outline of what needed to be done by what date, I feel really helped. In terms of trying new mediums, animation was something I had little to no experience with so deciding to make several animated parts for the music video was a little bit of a risk. In the end though, I'm glad I went through with it as I learned a lot about the process of animating and a new found appreciation for the effort professional animators put into their art. Another thing I gained from doing the project was trying out a new editing software. This in particular is something I could see being helpful for my Cambridge portfolio as it had helped me become better at editing and just overall more comfortable with editing.
FILM OPENING
After weeks in the making I have finally finished my film opening. It was a great learning experience for me and I had a lot of fun while d...
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The antagonist of my story is something that I wanted to figure out first since I planned on centering my entire opening around it. Th...
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Finally after a long time as a work in progress I finally finished the editing of my film and CCR. Though it felt tedious at times, it...